VR Welding Kit : Welding Training Simulation in Mobile Virtual Reality using Multiple Marker Tracking Method

  • Muhammad Ismail School of Computing, Faculty of Engineering, Universiti Teknologi Malaysia
  • Farhan Mohamed School of Computing, Faculty of Engineering, Universiti Teknologi Malaysia
  • Habibah @ Norehan Haron Razak Faculty of Technology and Informatics, Universiti Teknologi Malaysia
  • Chan Vei Siang Razak Faculty of Technology and Informatics, Universiti Teknologi Malaysia
  • Mohammad Khalid Mokhtar School of Computing, Faculty of Engineering, Universiti Teknologi Malaysia

Abstract

Welding simulation design using virtual reality (VR) is a challenge, as numerous developments and research in the mechanical engineering fields are involved. One of the key challenges is the improvement of realism by considering a mixed system of real and virtual equipment. A conceptual design and research management framework is currently lacking which leveraging the combination of VR and marker tracking techniques. This study seeks to examine and evaluating the use of mobile VR in welding training and how multiple markers tracking methods can be incorporated to overcome the current problems in VR for welding training simulation. In this study, the VR Welding Kit application is created by utilizing the Vuforia tracking engine to provide an alternative interaction for mobile devices. The results of the experiment revealed a benchmark comparison with Oculus Quest, the high-end VR system, to investigate the efficiency of the proposed multiple marker interaction technique. Performance for both devices was recorded. The System Usability Scales (SUS) have also been used to obtain users' acceptance rates using these devices. The Simulator Sickness Questionnaire (SSQ) was used to assess the cybersickness of participants.  The performance results show that mobile VR have a moderate gap completion time in seconds if compared to Oculus Quest. The SUS scored a satisfactory result which is 73.33. Besides, SSQ surveys result shows that most of the participant felt the simulation sickness was minimal.

Author Biographies

Farhan Mohamed, School of Computing, Faculty of Engineering, Universiti Teknologi Malaysia

A senior lecturer in School of Computing, Faculty of Engineering, Universiti Teknologi Malaysia. He is also a research fellow in Media and Games Innovation Centre of Excellence, Institute of Human Centre Engineering, Universiti Teknologi Malaysia, Malaysia. He received his bachelor’s degree and master from Universiti Teknologi Malaysia, Malaysia, and PhD in Computer Science (Data Visualization) from Swansea University in 2014. His works focused specifically on the data visualization, visual metaphors, nature-inspired computing, virtual environment, and procedural computer graphics.

Habibah @ Norehan Haron, Razak Faculty of Technology and Informatics, Universiti Teknologi Malaysia

Currently a senior lecturer at Razak Faculty of Technology and Informatics, and Head of Industrial Professional Practice Research Group, Universiti Teknologi Malaysia, Kuala Lumpur. Graduated with BEng (Hons.) in Manufacturing Engineering (UK) and MSc in Manufacturing Systems Engineering (UK), she is a pioneer holder of PhD. in Engineering Education in Malaysia. Her research areas are in Engineering Education, Engineering Business Management, Occupational Safety, Supply Chain Management, STEM, and Professional and Entrepreneurship education. She is the founder of STREAM Fun Learning Toy Library and STREAM Learning Lab. Her recent projects promote STEM education at pre-school and to children at remote, rural, and urban poor areas, which include Sustainable education - UTM High Impact Research Initiatives @Royal Belum-Temengor Forest Complex; Teaching and Learning Factory for higher education Industry 4.0; Welding skills using VR for distance learning; Teaching and Learning for Engineering Technology Education.

Chan Vei Siang, Razak Faculty of Technology and Informatics, Universiti Teknologi Malaysia

Currently a PhD candidate at the Universiti Teknologi Malaysia, Malaysia. He received both his Master of Philosophy (Computer Science) and Bachelor of Computer Science (Computer Graphics and Multimedia Software) from Universiti Teknologi Malaysia. His current research focus includes the exploratory data visualization, computer graphics and immersive analytics. Besides that, he is interested in interactive technologies, such as augmented reality, virtual reality, holographic and game development.

Mohammad Khalid Mokhtar, School of Computing, Faculty of Engineering, Universiti Teknologi Malaysia

Received his Diploma in Computer Science majoring in Multimedia from Universiti Teknologi Malaysia in 2006. He later obtained his degree in Computer Science majoring in Computer Graphics and Multimedia from the same university in 2008. After graduated, he worked as a research assistant and joining with industry in developing driving simulation. His is furthering his study at master by research and finished in 2017. His major field of study is computer graphics, visualization, augmented reality, virtual reality, and simulation. Currently, his research focuses on human computer interaction.

Published
2021-05-28
How to Cite
Ismail, M., Mohamed, F., Haron, H. @ N., Siang, C., & Mokhtar, M. K. (2021). VR Welding Kit : Welding Training Simulation in Mobile Virtual Reality using Multiple Marker Tracking Method. Journal of Advanced Computing Technology and Application (JACTA), 3(1), 1-8. Retrieved from https://jacta.utem.edu.my/jacta/article/view/5217
Section
Articles