AB HAMID@FAUZI, N. F.; OSMAN, M.; RAZALI, S.; ISMAIL, N. H.; WAN IBRAHIM, N. R. Student Engagement in Learning Software Engineering Subject using Gamification Approach: A Case Study. Journal of Advanced Computing Technology and Application (JACTA), [S. l.], v. 1, n. 2, p. 25–29, 2019. Disponível em: https://jacta.utem.edu.my/jacta/article/view/5197. Acesso em: 5 jun. 2025.